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Go to the bottom of this page Multi-purpose setting
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05-28-2010 9:24 PMD is offline Send an Email to D Search for Posts by D Post Reply with Quote Edit/Delete Post       Go to the top of this page

We will call this world Terra, because Earth is already taken. It is a planet full of vast and wondrous things.

The starting continent, Adelon, has no particular shape, but its center is broken by pair of rivers running north and south. Off the coast, beyond the naked eye there is an archipelago of seven islands, the largest of which is an abandoned palace with an impressive colossus that no one goes near. Thar be monsters.

This the land of men and elves, who reside in the south and north, respectively. This particular rock is generally in a state of anarchy, and you can find that types of governing entities over a given territory range from actual companies to something like feudal estates. The rules for establishing any group endeavor are in fact codified by the magic of the land and require a ritual, which I will explain during the first session.

There is a western continent (either the Char's Claim or Kramita depending on whether you talk to the easterners or westerners of this happy place) beyond the seas where ships to go to disappear. This is a place of barbarism, filled with actual barbarians and orcs and dragons and all sorts of other unpleasant things. There is also a long stretch of dark forest, which is different from regular forest. Caves, everywhere.

To the north is the verdant and temperate continent of Tanith, which shares a land bridge with the western continent.

To the far south there is a large, rocky mountain land called Duend. Dwarves and fortresses are abound here, and though the route here is immensely treacherous (here I drew sea monsters on the map I used) any ship that comes will find immense amounts of material waiting to be bought at low price. Well, low in coin, you'll risk much higher on the journey back.

Major powers in this world:

The Kingdom of Tanith, who has managed to consolidate the entirety of a continent to the north. Its traders can be found nearly everywhere, decked in the colorful uniforms of their kingdom and always displaying unnecessary amounts of flag and heraldy. This kingdom is notable because it has an immense amount of highly advanced tech that it has managed to keep to itself despite being raided and attacked nearly constantly. In fact, it is because of this tech that they manage to survive wayward raiders who

The Merchants Guild of the Claim of Char/Kramita, who are incidentally mercanaries as well as traders.

The Paladins of Jerome, who spend equal times drinking, looting, and praying. They perform random acts of kindness but are also willing to do "acts of thanks" for large "donations." Their presence is largely limited to Adelon and Tanith.

Duend's fortresses are nations in and of themselves.

General fantasy fare, weaponry, etc.

Tanith, being remarkably more advanced, actually had firearms of as good if not better quality than you'll find in the real world. Longarms are restricted to the military and law enforcement, though handguns are fairly common. A box of ammo for any given weapon, however, is likely to run you several times more than the weapon itself would actually cost, due to the gunmagery that goes into producing a single round. In addition, there is peculiar city in this most peculiar continent where one may find ridiculously advanced electrical weaponry, but this place is hard to get to, and even harder to leave.

__________________
"Final Fantasy 6 had an exceptional story
that made you think about some rather abstract concepts like:
Romantic relationships."

05-29-2010 6:17 PMD is offline Send an Email to D Search for Posts by D Post Reply with Quote Edit/Delete Post       Go to the top of this page

Instantsfun! Gordon Freeman approves!

for soundeffect purposes


good loading music playlist (for when you have to go to the bathroom or theres a break or the books have to the consulted)

1. Laughter Crescendo by Bassnectar
2. Innerspace by The Apples in Stereo
3. Minuet Dream Sequence by Are You Afraid of the Dog

__________________
"Final Fantasy 6 had an exceptional story
that made you think about some rather abstract concepts like:
Romantic relationships."

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